This is the EDTech 3123 classroom online textbook's chapter on Problem Solving, Inquiry Learning, and Games. It was useful with definitions and the role of teachers in different "based" classrooms. It was helpful in finding resources and articles to explain problem-based learning, project-based learning, game-based learning, inquiry-based learning, and gamification.
Project Based Learning is a teaching method in which students gain knowledge and skills by working for an extended period of time to investigate and respond to an authentic, engaging and complex question, problem, or challenge. In Gold Standard PBL, Essential Project Design Elements include:
This website goes into detail about what Project Based Learning is. This is a great tool other than the textbook to get a complete grasp on the concept. Not only does it describe PBL as "a teaching method in which students gain knowledge and skills by working for an extended period of time to investigate and respond to an authentic, engaging and complex question, problem, or challenge", but it also provides steps to follow when creating an engaging PBL assignment lesson plan. These steps include: Key Knowledge, Challenging Problem, Sustained Inquiry, Authenticity, Student Voice & Choice, Reflection, Critique & Revision, and Public Product. Following this list of steps and making sure the lesson plan provides all of these points will make for an engaging class.
Another component this website contains is a blog for educators to post about the Project Based lessons they implemented in the classroom. I believe sharing ideas with other teachers is one of the most helpful ways to improve your own teaching because you receive feedback and encouragement to what you are doing well, and what can be changed for the benefit of the class.
Real real-life examples of inquiry being used In classrooms and schools, as well as some sample "facilitation plans" that you might use in your own classroom.
InCtrl offers a series of free standards-based lessons that teach key digital citizenship concepts. These lessons, for students in grades 4-8, are designed to engage students through inquiry-based activities, and collaborative and creative opportunities.
EiE is an excellent inquiry-based STEM curriculum that teaches students thinking and reasoning skills needed for success. Built around the engineering design process, EiE teaches kids how to solve problems systematically... creating skills, optimism, and attitudes important for their futures. Life is not multiple choice. Grades 1-8
The apps recognized as Best Apps for Teaching & Learning are of exceptional value to inquiry-based teaching and learning as embodied in the AASL's Standards for the 21st-Century Learner. The apps foster the qualities of innovation, creativity, active participation, and collaboration and are user friendly to encourage a community of learners to explore and discover.
This website gives teachers a look at certain apps and they are categorized so that they are easy to find. They also have links to a website that shows you more about the apps.
"Gizoms" are hundreds of online simulations with lesson materials and supporting research-based strategies to build deep conceptual understanding in math and science. This can be used for all grades, and is awesome because it is very interactive and can simulate experiments you can't physically carry out in a classroom setting